First review: Armalyte (official PC remake)

March 2, 2010

If you’re as excited about this game as I am, you want ANSWERS NOW. You don’t want me to explain (again) the plot, basic gameplay or critical reception of this classic Commodore 64 game.

Instead, let’s fire up the remake, and dive right in…

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C64 classic The Last Ninja – coming to PC

February 11, 2010

Awesome news for C64 fans.

Fresh from finishing work on the PC remake of Armalyte (due out in April), well known game remaker Trevor ‘Smila’ Storey, has revealed his latest project. He’s working on a fan remake of System 3’s classy isometric ninja-em-up, The Last Ninja.

So far, all we have is a single screenshot. (And a promise to include ‘better controls’)

Screenshot - The Last Ninja - PC remake by Smila

Of course, TLN is such a huge game, it’s going to be a big project. I wouldn’t be surprised if we’re looking at a 2011 release.

In the meantime, we’ve contacted Smila for some more details – expect an update here soon!


Review: Cobex (Cruising on Broadway Extra)

December 16, 2009

Longtime retro remaker Caffeinekid recently sent me a headsup, about his latest classic game remake. It’s an interesting project, in both its legal – and ‘financial’ – status.

Let me explain…

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Armalyte PC remake – more screenshots released…

October 26, 2009

You may remember JOMG’s exclusive interview with the creators of the upcoming PC version of Armalyte.

This remake of the classic Commodore 64 shmup has been sanctioned by the original rights holders AND it’ll come out in a proper CDROM box.

We must be edging closer to a release date now, with publisher Psytronik releasing a big batch of screenshots. Here’s a few of them…

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Final day: The Operation Block FAQ

August 14, 2009

This is it. The final day of “International Operation Block week”.

Thanks to everyone who’s offered their support on various online forums.. I’ll have lots of great content to share with you in coming months as I slowly develop the game.

And now, the Operation Block FAQ!

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Game Maker – Game Breaker

August 14, 2009

Welcome to day 4 of “International Operation Block Week”.
One day to go!

Monday I told you about the background of the remake. Tuesday I showed you how I analysed the original arcade hit. Wednesday, I showed you how I made virtual Lego objects, and today, it’s time to talk programming.

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LDraw: Making blocks outta nothing at all

August 13, 2009

Welcome to day 3 of “International Operation Block Week”!

Monday I told you about the background of the remake, showing the many attempts I made before I worked out a graphical style. Yesterday I showed you how I analysed the original arcade hit to make sure I could replicate the gameplay. And today, we’re talking blocks.

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