ASCIIpOrtal Launch-day interview – part 2

September 22, 2009

Welcome to part 2 of JOMG’s ASCIIpOrtal launch-day interview with programmer Joe Larson. We’ve still got lots of things to cover, including Slashdotting, level editing, ASCIIpOrtal Online & more…

(If you haven’t already read part 1, you’d better do that first.)

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Here it is: ASCIIpOrtal Launch-day interview – part 1

September 22, 2009

It seems a long time ago, that I first spotted a thread about ASCIIpOrtal, and broke the news. A few months later, an early video triggerred an internet stampede, and now, we’re less than 90 minutes from the release of ASCIIpOrtal.

(EDITORS NOTE: It’s now available to download. The link is at the end of Part 2)

Welcome, to JOMG’s ASCIIpOrtal launch-day interview, with its creator, Joe Larson.

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First look: ASCIIpOrtal

March 4, 2009

Yes yes, we know about the flash/2D version of Portal.

But here’s something even more creative. An ASCII* version of Portal.
(ASCII = the very basic character graphics on a PC)

Type-in game enthusiast Cymon is the man responsible, and you can track progress of ASCIIpOrtal via (link removed – no longer available) at Retro Remakes.

It’s “early days” yet, but he has uploaded a small proof-of-concept.

Now, have a look another peek at that screenshot.
Will you ever look the same way at inverse heart characters again? 🙂